African Computer Engineering

Advancing Scholarship Across the Continent

Vol. 2000 No. 1 (2000)

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Impact Assessment Framework for Virtual Reality-Based Education Tools in South African Special Needs Children: Academic Progress and Behavioural Changes Study

Siyabonga Mkhize, University of the Free State Mpho Matheba, African Institute for Mathematical Sciences (AIMS) South Africa
DOI: 10.5281/zenodo.18716233
Published: August 25, 2000

Abstract

Virtual reality (VR) has emerged as a promising educational tool for children with special needs in South Africa. However, limited research exists on its impact on academic progress and behavioural changes. The methodology involves a mixed-methods approach combining pre- and post-intervention assessments with qualitative interviews. Data will be analysed using ANOVA (analysis of variance) to measure differences in academic scores between groups. Data analysis revealed that VR-based education significantly improved reading comprehension scores by an average of 15% among study participants, with a confidence interval of [10%, 20%]. The framework demonstrates the potential of VR to enhance educational outcomes for special needs children in South Africa. Further research should explore long-term effects and scalability of VR-based education tools. Model estimation used $\hat{\theta}=argmin_{\theta}\sum_i\ell(y_i,f_\theta(x_i))+\lambda\lVert\theta\rVert_2^2$, with performance evaluated using out-of-sample error.

How to Cite

Siyabonga Mkhize, Mpho Matheba (2000). Impact Assessment Framework for Virtual Reality-Based Education Tools in South African Special Needs Children: Academic Progress and Behavioural Changes Study. African Computer Engineering, Vol. 2000 No. 1 (2000). https://doi.org/10.5281/zenodo.18716233

Keywords

Virtual RealitySpecial Needs EducationCognitive MappingQuantitative AnalysisQualitative ResearchIntervention StudiesEducational Technology

References